Hello, TankPit community! I have finally finished. I have finished both: (1) annotating (videos of) tournaments where I consider myself to have played well and/or won a cup, and (2) updating the latest version of my (written) tournament guide. Often, I get laughed at, by fellow players, for writing what they consider to be “Ph.D. dissertations.” So, I have decided to postpone my discussion to the bottom of the thread, and immediately present the actual juicy content right now:
Written guide (version 3.4, updated Jan 16th 2015) http://docdroid.net/pepe
2015-01-10 / Metropolis https://www.youtube.com/playlist?list=PLQLfW34c6xCDa1clc1HRMOp06hGUHJbCf
Points per hour: 5 out of 5. 77k is very good for Metropolis, in my opinion
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I've done a bit of research into the chat system, including going through to see which messages are sent to whom.
There are a total of 61 chat presets (only 60 visible to the sender during gameplay, as the "Attack the [your tank color here]" message is removed from sight after the game loads fully). There are 35 team only messages---11 global and 24 local. There are 26 "ALL" messages (sent to teammates and non-teammates alike)---16 global and 10 local.
First, here is the list of the chat exactly in the same order as in the game:
- Attack the red
- Attack the purple
- Attack the blue
- Attack the orange
- Base is here
- Be right back
- Blow up mines
- Build bridge
- Buzz off! *
- Check the bulletin board.
- Come get me!
- Do your worst!
- Don't cry.
- Don't follow me!
- Enemy …
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In editing some sprite sheets myself, I've had to figure out a lot of things about how the game uses the sprite sheets so that I could edit them correctly. Otherwise, even if in the sprite sheet it looks nice, it will not look nice in the game. So I've decided to document what I know in some tutorials to hopefully help others so they can more easily make new and exciting sprites for the game!
First, download the sprites.zip file from the TankPit website here . You need to make sure you have an editing software that can handle transparencies. If you don't already have one, and would like a free one, GIMP works well (I do all my editing in GIMP; I also give a bit of advice for GIMP users at the end of this tutorial).
Think of something you'd l…
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- Shoot: SPACE
- Top 10: T AND key122 (F11)
- Top 10 Red: R
- Top 10 Purple: P
- Top 10 Blue: B
- Top 10 Orange: O
- Active Players: key191 (/? key)
- Statistics: C
- Inventory: I
- Quit: Q AND key115 (F4)
- Help: H
- Nearest Enemy: E AND key120 (F9)
- Open Map: F
- Active Forces: X AND key123 (F12)
- Toggle Sound: L
- Toggle Armor Shields: NUM1 AND key97 (1 on the numeric keypad with num lock ON)
- Toggle Dual Shots: NUM2 AND key98 (2 on the numeric keypad with num lock ON)
- Toggle Missile Shots: NUM3 AND key99 (3 on the numeric keypad with num lock ON)
- Toggle Homing Shots: NUM4 AND key100 (4 on the numeric keypad with num lock ON)
- Toggle Extra Radars: NUM5 AND key101 (5 on the numeric keypad with num lock ON)
- Show/Hide Tips: M
- Show/Hide Chat: Z
- Show Next Tip: …
- There have been over 22 thousand tanks created in TankPit (22,219 last I checked, to be exact), according to the profile ID system. This includes previous tanks which have been deleted. This is not the number of accounts, but the number of tanks.
- If you find an ID number that shows "Tank not found." when you try to view the profile, that is a deleted tank's profile.
- All tanks from id=1 to id=499 are no longer around (some deleted, I guess, and some never existing in the first place).
- TankPit HQ is the oldest current tank, with id=500. Eva Is Back is second oldest with id=501.
- red-1 (with a gold trophy) is the oldest deleted tank with id=1.
- id=1 through id=9 are red-1 through red-9. 10 - 18 are purple-*. 19 - 27 are blue-*. And 28 - 36 are orang…
This may be a somewhat boring topic for some. It was sure boring research, although I needed it for an idea I have, so why not share what I've learned? :P
- Map size is 254x254 tiles; so 64,516 tiles. If you include the border then 256x256; so 65,536 tiles.
- One screen is 16x16 (so 256) tiles. (I know I'm using "so" too much, but I'm tired and just can't think of a simpler way to explain things. xD)
- If you divide the map into screen-sized sections then there are 256 screens in a map.
- The reason the map (in map view) seems wider than it is high (even though it has the same number of tiles on both its y axis and x axis) is because... it is! ;-P Each tile (in map view) is 2 pixels high and 3 pixels wide (that is, at 100% of original game size, of c…
Testing radar range for each rank and the explosion radius as well.
I mined up a screen-sized area, leaving 1 space empty (see image below). I then got on a tank of a different color, and (starting with recruit) teleported into that empty space and scanned it with the normal radar.
The following are the results.
Range of 5x5 spaces. Normal radar for recruit, private, and corporal scans the space your tank is on plus 2 spaces away from your tank in all directions (so a 5x5 area).
Range of 7x7 spaces. Normal radar for sergeant, lieutenant, and captain scans the space your tank is on plus 3 spaces away from your tank in all directions (so a 7x7 area).
Range of 9x9 spaces. Normal radar for major, colonel, and general scans the space your tank is on pl…
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Fuel capacity for recruit is 1,000 and goes up 100 each rank.
- Recruit: 1,000
- Private: 1,100
- Corporal: 1,200
- Sergeant: 1,300
- Lieutenant: 1,400
- Captain: 1,500
- Major: 1,600
- Colonel: 1,700
- General: 1,800 (not confirmed yet)
Most actions in TankPit use fuel. I've tested all possible actions (as far as I know) and here is a list of those actions and how much fuel they use:
- Move = 1 fuel per square.
- Teleport = 6 fuel per square.
- Shoot ground/objects/mines (but not other tanks) = 6 fuel per shot.
- Shoot enemy (dual/homing/missile/single) = 10 fuel per shot.
- Radar = 10 fuel per radar.
- Mines = 10 fuel each time (doesn't depend on the mines laid---you can be surrounded by water and still it will use 10 fuel each time you use the lay mines action).
- Chat = 5 fuel each m…
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Same for all ranks who are eligible to get them:
- Recruit: 100
- Private: 200
- Corporal: 400
- Sergeant: 800 (needs to be confirmed)
- Lieutenant: 1,600 (needs to be confirmed)
- Captain: 3,200 (needs to be confirmed)
- Major: 6,400 (needs to be confirmed)
- Colonel: 12,800 (needs to be confirmed)
- General: 25,600 (needs to be confirmed)
I created a new tank for testing the point system. The following are my results.
As a recruit, I shot other recruits a total of 31 times. Here are my point results for each hit: 77, 78, 78, 73, 73, 78, 73, 77, 73, 73, 77, 77, 175 (75 normal points and 100 bonus), 74, 74, 73, 73, 76, 76, 75, 73, 177 (77 normal points and 100 bonus), 78, 76, 76, 74, 77, 77, 76, 77, 177 (77 normal points and 100 bonus). From these results it can be sa…
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